May 20, 2024  
2018-2019 UMass Dartmouth Undergraduate Catalog 
    
2018-2019 UMass Dartmouth Undergraduate Catalog [Archived Catalog]

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  • DES 387 - Virtual Reality Design

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prereqs: DES 283, 384
    Introduction to virtual reality. Students create a virtual world, populate the space with objects and characters of their own creation, bring them to life using sound and animation, and then allow others to interact with their creation in the form of a first person, real-time interactive simulation. Both the theory and methodology associated with the design and construction of virtual experiences are investigated.
    Graded
  
  • DES 388 - Elements of Motion Design

    Credits 3
    Studio
    Requirements: Pre-reqs: DES 353; DES 383 or 351; or permission of instructor
    Introduction to the fundamentals of typographic-based motion design. Topics include professional development and practice of motion design with emphasis on design systems, sound, and synthesis of text and image. Concepts and skills will further the capabilities of students wishing to pursue design for motion and dynamic media.
    Graded
  
  • DES 390 - Principles of Game Design

    Credits 3
    Studio
    Requirements: Prerequisite: DES 284
    Introduction to game design. Principles of Game Design focuses on the exploration and production of meaningful and playful experiences. Emphasis on game art, game mechanics, storytelling and play-testing.
    Graded
  
  • DES 391 - 3D Digital Modeling

    Credits 3
    Studio
    Requirements: Prerequisite: DES 383; VIDE Majors only; All other majors require permission of instructor
    An in depth exploration of 3d modeling and texture mapping. A variety of current modeling practices will be explored as well as current trends, UV mapping, and surface development.
    Graded
  
  • DES 392 - Game Prog for Visual Artists

    Credits 3
    Studio / 6 hours per week
    Requirements: Prerequisite: DES 390
    Emergent concepts in programming for artists and designers. Game Programming for Visual Artists emphasizes the language of computational code as medium. No prior programming experience is required or assumed. Intended for students wising to excel in game design, interactive digital art, and web design.
    Graded
  
  • DES 396 - Directed Study

    Credits variable; 1.00 to 6.00
    Independent Study
    Study under the supervision of a faculty member in an area covered in a regular course not currently being offered. Conditions and hours to be arranged.
    Graded
  
  • DES 397 - Game Design

    Credits 3
    Studio
    Requirements: Prerequisite: DES 392
    Design and production og digital games. Game Design focuses on the creation of animation, graphic user interfaces and the use of story for interactive games. Students will design, create, and build functional prototypes using digital applications for drawing and game creation.
    Graded
  
  • DES 421 - Illustration V

    Credits 6
    Studio / 12 hours per week
    Requirements: Prereq: DES 322
    Students develop their individual strengths and interests to bring technical and conceptual skills to a professional level and to define a personal style. This course also includes projects which will result in printed work, and frequent guest lectures.
    Graded
  
  • DES 422 - Illustration VI

    Credits 6Satisfies University Studies requirement: Capstone Study
    Studio / 12 hours per week
    Requirements: Prereq: DES 421
    Continuation of DES 421. Each student designs and executes a long-term project in his or her particular area of interest in order to build a consistent, professional-level portfolio. Self promotion and business aspects of the illustration field are explored.
    Graded
  
  • DES 451 - Professional Design Practice

    Credits 6
    Studio / 12 hours per week
    Requirements: Pre-reqs: DES 352, 353
    Contemporary design practice: exploring pragmatic business aspects, production, ethical issues of media and culture, and learning through community engagement. Students work on a community project: identifying the needs of stakeholders, researching the communication problem, and presenting process and solutions. Emphasis is on critical thinking, presentation skills, concept development as a process, research and marketing methodologies. Students create self-promotional materials.
    Graded
  
  • DES 452 - Capstone in Graphic Design

    Credits 6Satisfies University Studies requirement: Capstone Study
    Studio / 12 hours per week
    Requirements: Prerequisite: DES 353, DES 451
    Capstone course, with focus on degree project and standards are encouraged to develop a personal approach to design, exploring their individual strengths and interests in the field. Guest critics and lecturers are in integral part of the course, which culminates in the Senior Exhibition.
    Graded
  
  • DES 481 - Senior Projects in Photography

    Credits 6
    Studio / 12 hours per week
    Requirements: Prereqs: DES 281, 282, 381, 382
    Intensive application of advanced techniques and theory used in contemporary photography to create a senior thesis presentation. In addition, the first half of the semester, students work on a self-assigned photographic project to satisfy the learning through engagement requirement.
    Graded
  
  • DES 482 - Senior Capstone in Photography

    Credits 6Satisfies University Studies requirement: Capstone Study
    Studio / 12 hours per week
    Requirements: Prerequisite: DES 481,332, and 385, FIA 311
    Continuation of DES 481. Students continue thesis project development, culminating in a self-designed photobook and thesis exhibition.
    Graded
  
  • DES 483 - Game Studio

    Credits 3
    Studio / 6 hours per week
    Requirements: Prerequisite: DES 397; VIDE Majors only; All other majors require permission of instructor
    Intensive study of game art and design. Game Studio’s emphasis is placed on the development of collaborative and team-based game production. Game projects result in functional prototypes which are supported by varying types of collateral such as: drawings; storyboards; animatics, interactive and game design documents; 3D models, digital paintings.
    Graded
  
  • DES 484 - Capstone in Animation + Game Arts

    Credits 3
    Studio / 6 hours per week
    Requirements: Prerequisite: DES 483 & DES 487; VIDE Majors only.
    Professional development, including high-quality senior level portfolios, will be addressed. Students will develop a professional, self-promotional design system to promote their unique creative vision.
    Graded
  
  • DES 485 - Interaction Design

    Credits variable; 3.00 to 6.00
    Studio
    Requirements: Prerequisite: DES 383; VIDE Majors only; All other majors require permission of instructor
    Concepts and principles of interactivity for the purpose of artistic and design exploration. Discussions relating to the professional development and practice of interactivity with emphasis on code and interaction. Concepts and skills will further the capabilities of students wishing to excel in web design, animation and game design.
    Graded
  
  • DES 486 - 3D Digital Modeling

    Credits 3
    Studio
    Requirements: Prerequisite: DES 384; VIDE Majors only; All other majors require permission of instructor
    An in depth exploration of 3d modeling and texture mapping. A variety of current modeling practices will be explored as well as current trends, UV mapping, and surface development.
    Graded
  
  • DES 487 - Animation Studio

    Credits 3
    Studio
    Requirements: Prerequisite: DES 384 , VIDE Majors only; All other majors require permission of instructor
    An in depth exploration of 3D digital animation. Storyboards, rigging, principals of animation, as well as virtual lighting and camera operation will be addressed. Students will create a short 3D animation.
    Graded
  
  • DES 488 - Web Design

    Credits 3
    Studio
    Requirements: Prerequisite: DES 283, DES 353; VIDE majors only; All others majors require permission of instructor
    Concepts and principles of web design and development. Emphasis on web standards, structural markup, visual presentation, interface, usability and accessibility. Concepts and skills will further the capabilities of students wishing to excel in areas pertaining to design for the world wide web.
    Graded
  
  • DES 495 - Independent Study

    Credits variable; 1.00 to 6.00
    Independent Study
    Study under the supervision of a faculty member in an area not otherwise part of the discipline’s course offerings. Conditions and hours to be arranged.
    Graded
  
  • DES 496 - Directed Study

    Credits variable; 1.00 to 6.00
    Independent Study
    Study under the supervision of a faculty member in an area covered in a regular course not currently being offered. Conditions and hours to be arranged.
    Graded
  
  • DSC 101 - Introduction to Data Science

    Credits 3
    Lecture / 3 hours per week
    Introduction to data science and big data. Topics include: the varied nature of data; applied data problems; introduction to R; integrating data systems; data frames; descriptive statistics; sampling statistics; large to very large data sets; analysis of social network data; unstructured data and natural language texts; data storage, SQL databases; data input and output; combining data and data mashups; linear regression; data mining.
    Graded
  
  • DSC 201 - Data Analysis and Visualization

    Credits 3
    Lecture / 3 hours per week
    An introduction to data analysis with a focus on visualization. Topics include: visualization of scalar, vector and tensor data; software tools for image, volume and information visualization and analysis;descriptive statistics; time dependent data; data patterns; analyzing propositions, correlations, and spatial relationships. Application of these topics to natural sciences and engineering are discussed.
    Graded
  
  • DSC 301 - Matrix Methods for Data Analysis

    Credits 3
    Lecture / 3 hours per week
    Matrix methods with emphasis on applied data analysis. Matrix norms; LU, QR and SV decomposition of matrices; least squares problems, orthogonal vectors and matrices; applications to data analysis.
    Graded
  
  • DSC 468 - Data Visualization

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: CIS 360 or permission of Instructor
    Design and analysis of data visualizations. Data visualization techniques leverage human perception to improve understanding of data. The course concerns both principles and techniques, and students will learn the value of visualization, specific techniques in information visualization and scientific visualization, and understand how to best leverage visualization methods. Cross-listed with CIS 468
    Graded
  
  • DSC 498 - Data Science Capstone Project I

    Credits 3
    Lecture / 3 hours per week
    Application of knowledge discovery and data mining tools and techniques to large data repositories or data streams. This project-based capstone course provides students with a framework in which students gain both understanding and insight into the application of knowledge discovery tools and principles on data within the student’s cognate area. This course is intended for data science majors only.
    Graded
  
  • DSC 499 - Data Science Capstone Project II

    Credits 2
    Application of knowledge discovery and data mining tools and techniques to large data repositories or data streams. This project-based capstone course provides students with a framework in which students gain both understanding and insight into the application of knowledge discovery tools and principles on data within the student’s cognate area. This course is intended for data science majors only.
  
  • ECE 160 - Foundations of Computer Engineering I

    Credits 4
    Lecture / 5 hours per week
    Requirements: Prerequisite: Engineering student or permission of instructor
    Algorithm development, syntax and semantics of the C programming language stressing computer systems concepts. Concepts of the machine model, procedural programming and program development including coding, debugging and testing of programs are covered. The use of libraries, header files and macros are covered. Engineering examples are used. Variables, operators, control, input/output, arrays, functions, pointers, and files are covered using engineering examples.
    Graded
  
  • ECE 161 - Foundations of Computer Engineering II

    Credits 4
    Lecture / 5 hours per week
    Requirements: Prerequisite: ECE 160
    Computer system and program design issues, abstract data types, dynamic memory allocation, procedural and data structures using the C programming language. Concepts of the machine model, procedural programming and program development including coding, debugging, and testing of programs are covered. The following data structures are covered: linked lists, stacks, queues, binary trees and hash tables. Run time complexity and procedural abstractions such as recursive functions are discussed. Features of the C programming language such as multiple header files, libraries and input/output programming with files are covered using engineering examples.
    Graded
  
  • ECE 196 - Directed Study

    Credits variable; 1.00 to 6.00
    Independent Study
    Study under the supervision of a faculty member in an area covered in a regular course not currently being offered. Requires the submission and approval of a detailed proposal that will become part of the student’s file. Conditions and hours to be arranged.
    Graded
  
  • ECE 201 - Circuit Theory I

    Credits 3.5
    Lecture / 4.5 hours per week
    Requirements: Prerequisite: MTH 152 or MTH 154
    The first course covering basic theory of circuit analysis. The goals of this course include developing an ability to solve engineering problems and to design, implement and test circuits to meet design specifications. Topics include network theorems, review of techniques to solve simultaneous equations, nodal and mesh circuit analysis, dependent sources, Thevenin’s and Norton’s equivalent circuits, solution of first and second order networks to switched DC inputs, and natural responses. Group classroom and project activities require design, simulation, implementation and measurement of practical circuits. Written reports of project results are required.
    Graded
  
  • ECE 202 - Circuit Theory II

    Credits 3.5
    Lecture / 4.5 hours per week
    Requirements: Prequisite: ECE 201
    The second course in basic circuit theory and design. Topics include AC circuit steady-state response analysis, review of complex numbers, phasors, coupled inductors and ideal transformers, rms voltage and current, the maximum power transfer theorem, balanced 3-phase systems, and power and energy computations, applications of Laplace transforms to solutions of switched circuits and differential equations with initial conditions, stability, poles/zeros, Fourier transform, frequency response, Bode plots, network analysis, and equivalent circuits. Students are introduced to graphical convolution and Fourier series. Group classroom and project activities require design, implementation and measurement of filters and other circuits to meet design specifications.
    Graded
  
  • ECE 211 - Elements of Electrical Engineering I

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prequisite: MTH 154 or 152
    Introduces the non-ECE major to some of the basic concepts in Electrical Engineering. The laws of circuit theory and their applications in the analysis of both DC and AC circuits consisting of passive components (resistors, capacitors, and inductors) are introduced. The concepts of power, impedance, reactance, complex power, phasors, and frequency response are discussed. Semiconductor devices (diodes and transistors) are introduced, analyzed, and applied in basic circuits. Use of available computer software to simulate and evaluate circuit performance is required.
    Graded
  
  • ECE 250 - Fundamentals of MATLAB

    Credits 2
    Lecture / 2 hours per week
    Requirements: Prequisite: ECE 160
    Introduction to the MATLAB programming language. Topics include, but not limited to, arrays, script files, functions, function files, two-dimensional plots, programming in MATLAB.
    Graded
  
  • ECE 251 - Elements of Electrical Engineering Lab

    Credits 1
    Laboratory / 3 hours per week
    Requirements: Co-requisite: ECE 211
    Introduces and develops basic bread-boarding techniques and circuit construction; acquaints the non-ECE student with measurements using voltmeters, ammeters, oscilloscopes, power supplies, and signal generators; and demonstrates the practical use of some fundamental electronic devices in simple applications. Students use a computer software package to simulate the behavior of the devices and circuits, which have been constructed and tested in the laboratory exercises.
    Graded
  
  • ECE 256 - Foundations of Cyber Security: Hardware, Software, & Information Systems

    Credits 3
    Lecture
    Requirements: Prerequisite: ECE 160
    Examination of the design and implementation of secure computer systems. Addresses threat models, attacks that compromise security, and techniques for achieving security, based on recent research. Topics include hardware security, operating system (OS) security, capabilities, information flow control, language security, network protocols, and security in web applications. Assignments include miniature projects that involve implementing and compromising secure hardware components, software components, and information store components.
    Graded
  
  • ECE 257 - Fundamentals of UNIX

    Credits 2
    Lecture / 1 hours per week
    Requirements: Prerequisite: ECE 160
    Fundamentals of the UNIX operating system. Students apply the skills learned in ECE 160, using the UNIX operating system. Topics covered include X-windows, several basic UNIX commands, compilers and debugging tools, scripting tools, the use of system libraries, and the creation of system libraries.
    Graded
  
  • ECE 260 - Digital Logic & Computer Design

    Credits 3.5
    Lecture / 4 hours per week
    Requirements: Prerequisite: Engineering student or permission of instructor
    Fundamental theory and design methods for digital systems. Topics include logic components, Boolean algebra, combinational circuit analysis and design, synchronous and asynchronous sequential circuit analysis and design, state diagrams, state minimization and assignment, basic computer organization and design. This course also teaches the use of software tools for design, minimization, simulation, and schematic capture of digital systems. The digital systems that are designed will be implemented using MSI and LSI devices. A hands-on laboratory is included in which students work in teams. Cross-listed with ECE 261
    Graded
  
  • ECE 263 - Embedded System Design

    Credits 3.5
    Lecture / 4.5 hours per week
    Requirements: Prerquisite: ECE 260
    A study of embedded system design useful to electrical and computer engineers, including assembly language programming, program debugging, and system design. Students learn the fundamentals of microprocessor technology including instruction set architectures, memory hierarchy design, and input/output functions. Practical applications apply this technology toward the design of systems involving data collection, automatic control, and operator interfaces. Emphasis is placed on hands-on program development using a microcontroller.
    Graded
  
  • ECE 264 - Object Oriented Software Development

    Credits 4
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 160
    Basic object-oriented concepts. This course covers language concepts including objects, classes, and polymorphism from the viewpoint of object-oriented design; and implementation including portability, maintainability, networking, and concurrency. There is a term project applying the object-oriented approaches to the entire life-cycle of software development, in which the students work in teams to prototype a software system with design tools and test the system against various design criteria.
    Graded
  
  • ECE 296 - Directed Study

    Credits variable; 1.00 to 6.00
    Independent Study
    Study under the supervision of a faculty member in an area covered in a regular course not currently being offered. Requires the submission and approval of a detailed proposal that will become part of the student’s file. Conditions and hours to be arranged.
    Graded
  
  • ECE 298 - Experiential Learning

    Credits variable; 1.00 to 6.00
    Practicum
    Requirements: Prerequisite: At least Sophomore standing, GPA 2.0 or greater. Permission of the instructor, department chair, and college dean.
    Work experience at an elective level supervised for academic credit by a faculty member in an appropriate academic field. Conditions and hours to be arranged. Graded CR/NC. For specific procedures and regulations, see section of catalogue on Other Learning Experiences.
    Credit / No Credit
  
  • ECE 310 - Engineering Ethics

    Credits 1
    Lecture / 1 hours per week
    Theory and practice in engineering ethics. This course examines codes of ethics and studies real life cases. Applying fundamental tools, discussing with peers, and inviting engineers/speakers, students carry over their analytical talents into a new area of moral deliberation. Examples of various engineering fields concerning ethical, social, economic, and safety issues are analyzed to give students a full understanding of engineering ethical practice.
    Graded
  
  • ECE 311 - Digital Electronics

    Credits 4
    Lecture / 6 hours per week
    Requirements: Prerequisite: ECE 201, 260; and PHY 112 or 114
    Fundamentals of solid-state electronic devices and the application of these devices to the design of digital circuits. Among the topics covered are MOS and bipolar junction transistors, logic gates and CMOS logic design. Focus is on the design of logic circuits through solving design-oriented problems and the design, implementation, and testing of logic circuits by means of computer simulation software. The course has an integrated laboratory and, in addition, contains a component designed to increase awareness of the dynamic nature of the field.
    Graded
  
  • ECE 312 - Analog Electronics

    Credits 4
    Lecture / 6 hours per week
    Requirements: Prerequisite: ECE 202 and 311
    Fundamental concepts of analog electronics and the application of these concepts to the design of analog circuits (both discrete and integrated). Among the topics covered are the fundamentals of operational amplifiers, small-signal modeling and linear amplification, single-transistor amplifiers, and multistage amplifiers. Also covered are frequency response, feedback, stability, and oscillators. Focus is on the design of analog circuits through solving design-oriented problems and the design, implementation, and testing of analog circuits by means of computer simulation software. This course has an integrated laboratory.
    Graded
  
  • ECE 320 - Discrete-Time Linear Systems

    Credits 3
    Lecture
    Requirements: Prerequisite: ECE 202 and 250
    Introduction to discrete-time signal analysis and linear systems. Topics include time domain analysis of discrete-time linear time-invariant (LTI) systems, solution of difference equations, system function and digital filters, stability and causality, discrete-time Fourier series, discrete-time Fourier transform and discrete Fourier transforms, z-transforms, sampling and the sampling theorem, discrete-time state equations, and communication systems. Students use analysis tools to design systems that meet functional specifications.
    Graded
  
  • ECE 321 - Continuous Time Linear Systems

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 320 and MTH 212
    Introduction to continuous-time signal analysis and linear systems. Topics include classification of signals and systems, basic signal manipulation, system properties, time domain analysis of continuous-time linear time-invariant (LTI) systems, Laplace transform and its use in LTI system analysis, transfer functions and feedback, frequency response and analog filters, Fourier series representation and properties, continuous-time Fourier transform, spectral analysis and AM modulation, and simulation. Students learn to use signal analysis tools.
    Graded
  
  • ECE 335 - Electromagnetic Theory I

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 201; MTH 213 or 211; and PHY 112 or 114
    Fundamentals of time-invariant electric and magnetic fields and time-varying electromagnetic fields leading to general Maxwell’s equations. Topics include the electromagnetic model, vector calculus, electrostatic fields, steady electric currents, magnetostatic fields, electromagnetic induction, slowly time-varying electromagnetic fields, and Maxwell’s equations in integral and differential form; solutions of Maxwell’s equations in the presence of boundary conditions are presented. Maxwell’s equations in complex domain are introduced and utilized. Circuit theory and its relationship to electromagnetics is presented as an approximate form of Maxwell’s equations. Numerical techniques for field computation are introduced.
    Graded
  
  • ECE 336 - Electromagnetic Theory II

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 335
    Fundamentals of electromagnetic waves, propagation, and radiation as a continuation of ECE 335. The course reviews general Maxwell’s equations in integral and differential form, and electromagnetic boundary conditions. Poynting’s theorem and Lorentz potentials are studied. Topics include the propagation of uniform plane electromagnetic waves in free space and in various media (including wave reflection and refraction, and skin effect), transmission-line theory using frequency- and time-domain analysis, analysis of waveguides and electromagnetic resonators, and fundamentals of radiation and antennas. Numerical techniques for radiation and scattering are introduced. Two laboratory experiments on transmission lines and waveguides are performed.
    Graded
  
  • ECE 350 - Algorithms

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 161; MTH 154 or MTH152; and ECE 355 or MTH 350
    Computer algorithm design concepts, computational complexity, NP-completeness, and the design and analysis for efficient algorithms. Topics include data structures, sorting, graph, shortest path, depth first search, breadth first search, and network flow networks, computational geometry, dynamic programming, linear programming, parallel and distributed, and other state-of-the-art algorithms. The course includes group projects and presentations requiring students to design experiments to determine algorithms’ complexity as well as to design algorithms for problem solving.
    Graded
  
  • ECE 355 - Applied Discrete Structures

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: MTH 152 or MTH 154
    Discrete mathematics useful to the computer engineer. Topics covered include Boolean algebra and sets, functions and relations, logic, mathematical reasoning and induction, counting, recursion, graphs, and trees. Applications in computer engineering are emphasized.
    Graded
  
  • ECE 367 - Operating Systems

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 161, ECE 257, and ECE 260
    Operating system design and implementation using the specifics of current operating systems. The course covers file, process, memory and Input/Output management; multitasking, synchronization, and deadlocks; scheduling, and inter-process communication. Projects include team system’s programming assignments to investigate the kernel interface, files, processes, and inter-process communication for a current operating system. Cross-listed with ECE 565
    Graded
  
  • ECE 368 - Digital Design

    Credits 3
    Lecture / 5 hours per week
    Requirements: Prerequisite: ECE 263
    Synthesis of state machines including design, applications and implementation. Register transfer languages and ASM chart design methodologies. PLA, ROM-centered, and FPGA implementations. Specific applications to controllers and interface devices will be discussed. An FPGA based laboratory experience is included.
    Graded
  
  • ECE 369 - Computer Networks

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 201 and CIS 370 (or ECE 367)
    Introduction to current networking methodologies. Backbone design, layered architecture, protocols, local and wide area networks, internetworking, broadband, electrical interface, and data transmission. Projects are included.
    Graded
  
  • ECE 370 - Design and Implementation of Real-Time Embedded Resource Management Systems

    Credits 3
    Lecture
    Requirements: Prerequisite: ECE 161 and ECE 263
    Principles of real-time and embedded systems operations and control applied to modern hardware platforms such as mobile and internet-of-things systems. As part of this course, embedded real-time design principles are introduced and linked to real-time resource management service issues impacting performance. Students construct real-time embedded resource management components and applications on representative platforms (e.g. handheld and mobile computers, autonomous systems, smart sensors, and others). An embedded real-time hardware/firmware laboratory experience is included.
    Graded
  
  • ECE 384 - Random Signals & Noise

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 320
    Concepts of probability and statistics as they apply to random signals and their effect on system analysis and design. Topics covered include basic probability, random variables, probability density and distribution functions, joint distributions, conditional distributions, functions of a random variable, mean, variance, covariance, characteristic functions, random processes, correlation functions, power spectral density, linear systems, linear filters, systems that maximize signal-to-noise ratio, and selected applications and designs from communication theory, sonar and radar, and control theory.
    Graded
  
  • ECE 388 - Embedded Systems Design Project

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 263, computer engineering or electrical engineering majors
    Provides students with a complete design experience from initial concept development through finished product, expanding on topics taught in ECE 202, ECE 260, ECE 263 and ECE 368. The course format is a hands on laboratory format (3 credits) with 2 hours of lecture and 3 hours of lab. Students will develop their own designs, fabricate the design and formulate and carry out test strategies to validate design.
    Graded
  
  • ECE 396 - Directed Study

    Credits variable; 1.00 to 6.00
    Independent Study
    Study under the supervision of a faculty member in an area covered in a regular course not currently being offered. Requires the submission and approval of a detailed proposal that will become part of the student’s file. Conditions and hours to be arranged.
    Graded
  
  • ECE 400 - Engineering Internship

    Credits 3
    Practicum
    Requirements: Prerequisites: Junior or Senior standing; Submission of a detailed project proposal approved by the appropriate curriculum committee.
    An electrical or computer engineering project performed under the joint supervision of an industrial or governmental sponsor and a faculty advisor.
    Graded
  
  • ECE 401 - Undergrad Research I

    Credits 3
    Independent Study
    Requirements: Prerequisite: Senior ECE Standing
    Investigations of a fundamental and/or applied nature intended to develop research techniques, initiative, and self-reliance. Also, studies are conducted in areas not included in the formal course offerings. Admission to the course is based on a formal proposal endorsed by an advising professor. On the recommendation of the advising professor, the course may be extended for another three credits.
    Graded
  
  • ECE 403 - Special Topics in Electrical and Computer Engineering

    Credits 3
    Lecture / 3 hours per week
    Topics of timely interest in electrical and computer engineering. Course content may change from year to year according to instructor’s preferences.
    Graded
  
  • ECE 413 - Introduction to VLSI Design

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 311
    Introduction to design of Very Large Scale Integrated Circuits (VLSI), taught at the transistor level. Computer tools are used to create and simulate integrated circuit layouts. Levels of design automation covered include Full Custom layout, Schematic Driven layout, Standard Cells and fully automated synthesis of HDL code. Students are required to complete a project that can be submitted for fabrication.
    Multi-Term Course: Not Graded
  
  • ECE 414 - Introduction to Analog Integrated Circuit Design

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 413
    Introduction to the design of CMOS analog integrated circuits (ICs), with occasional references to bipolar IC’s to make comparisons. Students are required to complete the design of a reasonably complex IC and make a class presentation of its design methodology and simulation results.
    Graded
  
  • ECE 424 - Introduction to Solid State Electronics

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: PHY 112 or 114
    Solid state device behavior. Among the topics covered are semiconductor fundamentals, p-n junction theory, and both the bipolar and the field effect transistor. Emphasis is placed on those transistor parameters that need to be considered in VLSI and microwave applications.
    Graded
  
  • ECE 431 - Antennas & Propagation

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 336
    Solution of Maxwell's equations for radiation problems. Hertzian dipole as a fundamental radiation element is described. Radiation patterns, directivity, gain, antenna impedance, radiation efficiency, and antenna polarization are defined. The course reviews wire dipole antennas, loop antennas, antennas above ground plane, and corner reflector antennas. Topics include receiving antenna properties, antenna arrays, and microstrip patch and slot antennas. Rectangular horn antennas and parabolic reflector antennas are studied. Also discussed are ground-wave propagation and ionospheric propagation.
    Graded
  
  • ECE 432 - Wireless Communications

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 320
    Introduction to the principles and practice of wireless communications. The course presents the concepts of frequency reuse and cellular structure and covers propagation effects, multipath fading, digital and analog modulation, diversity and equalization, multiple access, and wireless networks. The course also presents modern wireless systems and standards. The focus of the course is to understand wireless communications at a systems level and is designed as a senior elective for departmental majors. Basic understanding of electromagnetic wave propagation and communication theory is expected. The course includes a project related to new technological advances in wireless systems. Cross-listed with ECE 591
    Graded
  
  • ECE 433 - Advanced Electromagnetic Theory

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 336
    Vector analysis in a generalized orthogonal coordinate system. The course reviews basic electromagnetic-field theorems. Two- and three-dimensional boundary value problems are addressed and solution methods presented. Topics include wave propagation in multi-layer media and wave polarization. Waveguides with cylindrical conducting boundaries, special waveguide types, waveguide devices, cavity resonators, radiation, and scattering are also studied.
    Graded
  
  • ECE 435 - Microwave & RF Engineering

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 335
    Review of transmission line theory. The concept of impedance transformation is presented. The characteristics of coaxial lines, waveguides, and microstrip lines are studied in detail. Propagation and impedance properties of these lines are derived. Smith charts are used for designing matching and tuning circuits. The use of S-parameters and the analysis of multi-port networks are presented. Passive multi-port devices such as microwave power couplers and dividers are described. The fundamentals of microwave and RF filters and resonators are discussed, and their implementation using microstrip lines and waveguides is also presented.
    Graded
  
  • ECE 436 - Wireless System Design

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 335
    Design of microwave and RF wireless systems. Transmission line theory and network analysis are reviewed and the fundamentals of antenna theory are presented. Basic antennas such as dipoles, slots, and horns are covered. System noise and its description are discussed. Operational concepts of microwave detectors and mixers are presented. The design and analysis of detector and mixer circuits are covered. Operational concepts of microwave and RF amplifiers, oscillators, and frequency synthesizers are presented. the integration of components in microwave and RF receivers and their performance are covered. Microwave systems such as radar, remote sensors, and radiometers are also described.
    Graded
  
  • ECE 441 - Electromechanical Energy Conversion

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 311
    Transformers and rotating machines. Among the AC devices studied are three-phase transformers, induction motors, reluctance motors, stepper motors, and synchronous motors. DC motors and electric vehicle drive circuits are included.
    Graded
  
  • ECE 442 - Power Electronics

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 311
    Electronic circuit design techniques using power semiconductor devices for industrial and residential applications. Typical applications include switching DC power supplies, power conditioners, DC-to-AC inverters, DC-to-DC converters, motor controllers, AC-to-AC converters, and utility-intertie.
    Graded
  
  • ECE 443 - Power Systems I

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 335
    First course of a two-semester sequence covering energy sources such as fossil-fuels, nuclear, hydro, photovoltaic, wind, and bio-mass; loads such as residential and commercial end-users; and the transmission-distribution networks that connect them.
    Graded
  
  • ECE 444 - Power Systems II

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 443
    Second course of a two-semester sequence continuing with the modeling, analysis, and design of power generating plants, loads, and transmission-distribution networks.
    Graded
  
  • ECE 454 - Fault-Tolerant Computing

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequiste: ECE 260; MTH 212; and MTH 331 (or ECE 384)
    Techniques for designing and analyzing dependable and fault-tolerant computer-based systems. Topics addressed include: fault, error, and failure cause-and-effect relationships; fault avoidance techniques; fault tolerance techniques, including hardware redundancy, software redundancy, information redundancy, and time redundancy; fault coverage; time-to-failure models and distributions; reliability modeling and evaluation techniques, including fault trees, cut-sets, reliability block diagrams, binary decision diagrams, and Markov models. In addition, availability modeling, safety modeling, and trade-off analysis are presented. Cross-listed with ECE 544
    Graded
  
  • ECE 455 - Computing Methods of Numerical Analysis

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 250; MTH 212; and MTH 213 or MTH211
    Mathematical methods useful to the computer engineer, including topics from numerical analysis and linear algebra. Students learn how and when to apply a particular numerical analysis tool or method and how to analyze and interpret the results provided by the method. Emphasis is placed on selecting appropriate numerical tools for a variety of basic problems, applying them, and studying their reliability, efficiency, and computer implementation. A large number of problems are solved using the computer.
    Graded
  
  • ECE 456 - Computer Architecture

    Credits 3
    Lecture
    Requirements: Prerequisite: ECE 161 and ECE 260
    An examination of various components that make up a computer system, including CPU, input/output, and buses, as well as how they’ ll work together to form a functioning computer system. The major advances in the computer organization and architecture including von Neumann architecture, interrupts, the family concept, microprocessors, cache memory, virtual memory, virtual I/O, pipelining, RISC, superscalar processor, IA-64 (EPIC), microprogrammed control unit are also presented. This course includes team projects.
    Graded
  
  • ECE 457 - Design Project I

    Credits 3Satisfies University Studies requirement: Learning through Engagement
    Lecture / 4 hours per week
    Requirements: Prerequisite: Senior standing in ele egr or computer egr; for ele egr, two of the following three course sequences must be completed: ECE 311 and ECE 312; ECE 320 and ECE 321; ECE 335 and ECE 336; for computer engineering, three of the following four courses must be completed: ECE 311, ECE 368, ECE 369, ECE 388.
    The goal of this course is to prepare the student to undertake and successfully complete the capstone design experience embodied in the subsequent course ECE 458 Design Project II. The objectives of this course include providing a firm basis in the methodology of planning and executing an engineering design project, exposing the student to real case studies involving engineering design, forming a design project group and developing group skills in executing design projects, preparing a design project plan, and having the student groups select a design project of appropriate complexity and their faculty advisor in preparation for the subsequent course ECE 458. Included in this course are major written report(s) and major oral presentation(s) as well as minor reports and presentations.
    Graded
  
  • ECE 458 - Design Project II

    Credits 3Satisfies University Studies requirement: Capstone Study
    Lecture / 7 hours per week
    Requirements: Prerequisite: ECE 457
    Continuation of ECE 457. Goals of this course are for the student to conduct, successfully complete, and professionally present the results of his/her capstone design project under the oversight of his/her faculty advisor. The objectives of this course include executing the design project plan prepared in ECE 457, conducting group activities associated with the execution of the design project, participating in design reviews, preparing the project report, and presenting and demonstrating the results of the project activities to a group of faculty, students, and industry representatives. Included in this course are major written report(s) and major oral presentation(s) as well as minor reports and presentations.
    Graded
  
  • ECE 460 - Computer Systems Performance Evaluation

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite:CIS 370 or ECE 367; and MTH 331 or ECE 384
    Probability and statistics with applications to principles of queuing theory, computer systems simulation, and empirical analysis techniques as applied to computer systems modeling. This course is oriented toward a practical application of theory and concepts to computer systems hardware and software performance.
    Graded
  
  • ECE 466 - Database Programming

    Credits 3
    Lecture / 5 hours per week
    Requirements: Prerequisite: ECE 264, MTH 350, and MTH 331 (or ECE 384)
    Database management system specification, design, implementation, operations and evaluation introduced using a current industrial grade database management system (Oracle, IBM DB2, Microsoft SQL or Informix UDS). SQL language concepts including object-relational operations, object-language relational schema modeling using entity-relationship modeling concepts, data definition language, data manipulation language, data control language, persistent stored modules, triggers and assertions specification and use, applied within both ad-hoc and embedded systems environments are investigated in a studio classroom context. The laboratories include team database application development projects utilizing all major elements of contemporary object-relational database languages aimed at developing least cost solutions to contemporary information management problems.
    Graded
  
  • ECE 467 - Advanced Database Design

    Credits 3.5
    Lecture / 5 hours per week
    Requirements: Prerequisite: ECE 466
    Database management systems and operations. Students learn how to describe and design a database, how to describe and specify embedded and ad-hoc database applications, and how to develop least cost solutions to information management problems integrated through a series of database design exercises implemented within an industry grade database management system. Topics include database management systems architecture and operations, database applications specification, database stored procedure design, database embedded program design, and database ad-hoc specification and design.
    Graded
  
  • ECE 468 - Advanced Computer Architecture

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 456
    Advanced computer design, emphasizing fundamental limitations and tradeoffs in designing high performance computer systems. Students develop an understanding of the theoretical foundations in both hardware and software by studying parallel computer models; program partitioning, granularity, and latency; processor architectures and interconnects; and memory hierarchy, interleaving and bandwidth. Specific architectures such as shared memory multi-processors, message passing multi-computers, and superscalar, supervector, VLIW and dataflow designs will be explored. Cross-listed with ECE 562
    Graded
  
  • ECE 469 - Advanced Computer Networks

    Credits 3
    Lecture / 3 hours per week
    Advanced topics on the protocols, algorithms, and tools supporting the development and delivery of quality assured services over networks. The course covers capabilities provided by emerging ultra-fast network technologies, routers and routing functions. Emphasis on today’s de-facto Internet standards of TCP/IP protocol suite, recent developments and research issues for next generation internetworking driven by multimedia real-time distributed applications requiring quality of service guarantees. Cross-listed with ECE 569
    Graded
  
  • ECE 471 - Communication Theory

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 321 and ECE 384
    Probability theory,Êsignals and linear networks, Fourier transforms, random processes and noise are reviewed.ÊAnalog communications including amplitude and frequency modulation with and without noise are studied. Digital communications including baseband pulse modulation, quantization, sampling theory,Êdigital pulse shaping, matched filter, Nyquist criterion and error rates due to noise are covered.
    Graded
  
  • ECE 473 - Wireless Sensor Networks

    Credits 3
    Lecture
    Requirements: Prerequisite: ECE 469
    Theory, programming and operation of wireless sensors and wireless sensor networks. This course covers the theory, design, implementations and limitations of state-of-the-art wireless sensors and wireless sensor networks. Additionally, students will develop specific hands-on skills in programming and using wireless sensor motes, associated middleware and a modern mote development environment. Cross-listed with ECE 570
    Graded
  
  • ECE 475 - Digital Signal Processing

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 320
    Methods and techniques for digital signal processing, covering the basic principles governing the design and use of digital systems as signal processing devices. Review of discrete-time linear systems, Fourier transforms and z-transforms. Topics include allpass and minimum-phase systems, linear phase systems and group delay, sampling, decimation, interpolation, discrete-time filter design and implementation, discrete Fourier series, discrete Fourier transform, the fast Fourier transform, and basic spectral estimation. Applications to digital processing of real data are included.
    Graded
  
  • ECE 477 - Digital Processing of Speech Signals

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 384 and ECE 475
    Applications of digital signal processing to speech signals. Course goals are to reinforce concepts learned in prerequisite courses, to introduce new tools needed to deal with time-varying signals and to have students apply what they have learned to their own voices. A semester design project is a large component of this course. Topics include a brief introduction to articulatory and acoustic phonetics, hearing and speech perception, time-domain methods for speech processing, short-time Fourier analysis, homomorphic speech processing, linear predictive coding of speech, and applications.
    Graded
  
  • ECE 481 - Control Theory I

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 321
    Classical control of single-input single-output systems. Both time domain and frequency domain analysis and design techniques are presented. Subjects included are signal flowgraphs, control devices, electrical motors, root-locus, BodŽ plots, stability, Routh-Hurwitz criterion, Nyquist stability, phase lead/lag controllers and PID controllers.
    Graded
  
  • ECE 482 - Control Theory II

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 481
    Continuation of ECE 481. Control Theory II introduces control of discrete systems, modern control theory, and nonlinear control. Concepts of discrete systems, state variables, observability, controllability, phase plane and describing functions method are surveyed.
    Graded
  
  • ECE 485 - Advanced Engineering Mathematics

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: MTH 212 and MTH 213 (or MTH 211)
    Selective topics in advanced engineering mathematics. The mathematical areas considered are linear algebra, partial differential equations, complex analysis, and calculus of variations. Representative examples of the topics covered are real and complex matrices, eigenvalues and eigenvectors, method of separating variables for solving partial differential equations, solution of partial differential equations by Fourier series and integrals, integration of complex functions, Taylor and Laurent series, conformal mapping, unconstrained and constrained optimization, and Lagrange multipliers.
    Graded
  
  • ECE 486 - Database Systems I

    Credits 3
    Lecture
    Requirements: Prerequisite: CIS 370 (or ECE 367)
    Introduction to database systems from an architectural and functional perspective. The course provides an overview of database systems architecture, computer representation of information, computer data storage, properties of persistent data, database structuring models (relational, object, object-relational, and entity-relationship), transaction processing models, concurrency control techniques, database transaction recovery, and security. These concepts will then be explored by examining and comparing the architecture and operations of database systems such as conventional, real-time, temporal, fault-tolerant, distributed, heterogeneous, secure and others. Cross-listed with ECE 541
    Graded
  
  • ECE 487 - Computer Forensics

    Credits 3
    Lecture
    Requirements: Prerequisite: ECE 256, ECE 370ECE 487
    Computer forensic principles focusing on hardware, firmware, software and information investigations. Students will develop skills in locating, extracting and analyzing digital information for possible use as evidence in civil, criminal or administrative cases. Topics include overview of computer forensic law, applications of hardware and software tools for computer forensics, volume and file system analysis, computer forensics investigations and computer forensics in the laboratory. Hands-on laboratory exercises are used to improve comprehension.
    Graded
  
  • ECE 488 - Cyber Threats and Security Management

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisites:CIS 370 or ECE 367
    Fundamentals and practices in information assurance (IA) and cyber defense (CD). This course covers threats in the cyber realm, design principles to create trustworthy systems, and security lifecycle. Topics include threat models, attack surface, social engineering, vulnerability identification, risk assessment, and fail secure system design. Hands-on exercises will demonstrate the interaction between security and system usability as well as the effects of security mechanisms in specific scenarios. Cross-listed with ECE 548
    Graded
  
  • ECE 489 - Network Security

    Credits 3
    Lecture / 4 hours per week
    Requirements: Prerequisite: ECE 369
    Principles and practices of security in computer networks. This course covers the theoretical foundations of securing computer networks including cryptography and models. It steps through the practical process of defending networking resources. It also reveals various case studies, large and small, to familiarize the techniques that attackers use.
    Graded
  
  • ECE 490 - Fundamentals of Acoustics

    Credits 3
    Lecture / 3 hours per week
    Fundamentals of acoustics including vibration and wave propagation in solid and fluid media. Topics include: vibration and wave propagation in one-dimensional, two-dimensional, and three-dimensional media including lumped parameter systems, strings, bars, membranes, thin plates and fluids; mechanical and electrical equivalent circuit models, normal modes, linearized wave equation and solutions, reflection, transmission, refraction and attenuation phenomena in fluids, production and reception of sound, basic properties of transducers and arrays. Cross-listed with ECE 557
    Graded
  
  • ECE 491 - Introduction to Ocean Engineering

    Credits 3
    Lecture / 5 hours per week
    Requirements: Prerequisite: Senior Standing in the College of Engineering
    Study of a range of ocean engineering topics to provide a basis for the design of systems, which must function in the ocean environment. Topics include ocean waves, water quality, ocean optics, vehicle dynamics, underwater structures, and ocean sensing systems. The course also includes laboratory experiments aboard the UMass Dartmouth research vessel Lucky Lady and experiments in the acousto-optic tank at the UMass Dartmouth Laboratory for Marine Science and Technology.
    Graded
  
  • ECE 493 - Principles of Underwater Systems

    Credits 3
    Lecture / 3 hours per week
    Requirements: Prerequisite: ECE 491
    Principles that govern the design and operation of underwater systems, for engineering students. The student develops a broad understanding of underwater systems that will prepare him/her for more advanced studies and/or engineering projects in underwater systems. Topics include generation of sonar signals and sound propagation in the ocean. The course also includes laboratory experiments aboard the UMass Dartmouth research vessel Lucky Lady and experiments in the acousto-optic tank at the UMass Dartmouth Laboratory for Marine Science and Technology.
    Graded
  
  • ECE 495 - Independent Study

    Credits variable; 1.00 to 6.00
    Independent Study
    Requirements: Prerequisite: Senior standing; permission of instructor, department chairperson, and college dean
    Study under the supervision of a faculty member in an area not otherwise part of the discipline’s course offerings. Requires the submission and approval of a detailed proposal that will become part of the student’s file. Conditions and hours to be arranged.
    Graded
  
  • ECE 496 - Directed Study

    Credits variable; 1.00 to 6.00
    Independent Study
    Study under the supervision of a faculty member in an area covered in a regular course not currently being offered. Requires the submission and approval of a detailed proposal that will become part of the student’s file. Conditions and hours to be arranged.
    Graded
  
  • ECE 497 - Underwater Acoustics I

    Credits 3
    Lecture / 3 hours per week
    Production, propagation, and reception of underwater sound. Topics include plane, spherical and cylindrical wave propagation, transmission loss, normal mode theory, waveguides, ray acoustics, active and passive sonar equations, properties of transducers and arrays including transmit and receive sensitivity, beam patterns, directivity, spatial aperture functions and their Fourier transform pairs, equivalent electrical circuits, and calibration of underwater projectors and hydrophones. Cross-listed with ECE 597
    Graded
 

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